1.文件格式:
| Supported File Format | Encoding | Decoding | Comments |
| MPEG audio | X | X |
|
| MPEG-1 systems | X | X | muxed audio and video |
| MPEG-2 PS | X | X | also known as VOB file |
| MPEG-2 TS |
| X | also known as DVB Transport Stream |
| ASF | X | X |
|
| AVI | X | X |
|
| WAV | X | X |
|
| Macromedia Flash | X | X |
|
| AVM2 (Flash 9) | X | X | Only embedded audio is decoded. |
| FLV | X | X | Macromedia Flash video files |
| Real Audio and Video | X | X |
|
| Raw AC3 | X | X |
|
| Raw MJPEG | X | X |
|
| Raw MPEG video | X | X |
|
| Raw PCM8/16 bits, mulaw/Alaw | X | X |
|
| Raw CRI ADX audio | X | X |
|
| Raw Shorten audio |
| X |
|
| SUN AU format | X | X |
|
| NUT | X | X | NUT Open Container Format |
| QuickTime | X | X |
|
| MPEG-4 | X | X | MPEG-4 is a variant of QuickTime. |
| Raw MPEG4 video | X | X |
|
| DV | X | X |
|
| 4xm |
| X | 4X Technologies format, used in some games. |
| Playstation STR |
| X |
|
| Id RoQ | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
| Interplay MVE |
| X | Format used in various Interplay computer games. |
| WC3 Movie |
| X | Multimedia format used in Origin's Wing Commander III computer game. |
| Sega FILM/CPK |
| X | Used in many Sega Saturn console games. |
| Westwood Studios VQA/AUD |
| X | Multimedia formats used in Westwood Studios games. |
| Id Cinematic (.cin) |
| X | Used in Quake II. |
| FLIC format |
| X | .fli/.flc files |
| Sierra VMD |
| X | Used in Sierra CD-ROM games. |
| Sierra Online |
| X | .sol files used in Sierra Online games. |
| Matroska | X | X |
|
| Electronic Arts Multimedia |
| X | Used in various EA games; files have extensions like WVE and UV2. |
| Nullsoft Video (NSV) format |
| X |
|
| ADTS AAC audio | X | X |
|
| Creative VOC | X | X | Created for the Sound Blaster Pro. |
| American Laser Games MM |
| X | Multimedia format used in games like Mad Dog McCree |
| AVS |
| X | Multimedia format used by the Creature Shock game. |
| Smacker |
| X | Multimedia format used by many games. |
| GXF | X | X | General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. |
| CIN |
| X | Multimedia format used by Delphine Software games. |
| MXF |
| X | Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. |
| SEQ |
| X | Tiertex .seq files used in the DOS CDROM version of the game Flashback. |
| DXA |
| X | This format is used in non-Windows version of Feeble Files game and different game cutscenes repacked for use with ScummVM. |
| THP |
| X | Used on the Nintendo GameCube. |
| C93 |
| X | Used in the game Cyberia from Interplay. |
| Bethsoft VID |
| X | Used in some games from Bethesda Softworks. |
| CRYO APC |
| X | Audio format used in some games by CRYO Interactive Entertainment. |
| Monkey's Audio |
| X |
|
| SIFF |
| X | Audio and video format used in some games by Beam Software |
| LMLM4 |
| X | Used by Linux Media Labs MPEG-4 PCI boards |
| PVA |
| X | Used by TechnoTrend DVB PCI boards |
| MSN TCP Webcam |
| X | Used by MSN Messenger Webcam streams. |
| RL2 |
| X | Audio and video format used in some games by Entertainment Software Partners |
| IFF |
| X | Interchange File Format |
2.图像codec
| Supported Image Format | Encoding | Decoding | Comments |
| PGM, PPM | X | X |
|
| PAM | X | X | PAM is a PNM extension with alpha support. |
| PGMYUV | X | X | PGM with U and V components in YUV 4:2:0 |
| JPEG | X | X | Progressive JPEG is not supported. |
| .Y.U.V | X | X | one raw file per component |
| animated GIF | X | X | Only uncompressed GIFs are generated. |
| PNG | X | X | 2 bit and 4 bit/pixel not supported yet. |
| Targa |
| X | Targa (.TGA) image format. |
| TIFF | X | X | YUV, JPEG and some extension is not supported yet. |
| SGI | X | X | SGI RGB image format |
| PTX |
| X | V.Flash PTX format |
| RAS |
| X | Sun Rasterfile |
| PCX |
| X | PC Paintbrush |
3.视频codec
| Supported Codec | Encoding | Decoding | Comments |
| MPEG-1 video | X | X |
|
| MPEG-2 video | X | X |
|
| MPEG-4 | X | X |
|
| MSMPEG4 V1 | X | X |
|
| MSMPEG4 V2 | X | X |
|
| MSMPEG4 V3 | X | X |
|
| WMV7 | X | X |
|
| WMV8 | X | X | not completely working |
| WMV9 |
| X | not completely working |
| VC1 |
| X |
|
| H.261 | X | X |
|
| H.263(+) | X | X | also known as RealVideo 1.0 |
| H.264 |
| X |
|
| RealVideo 1.0 | X | X |
|
| RealVideo 2.0 | X | X |
|
| MJPEG | X | X |
|
| lossless MJPEG | X | X |
|
| JPEG-LS | X | X | fourcc: MJLS, lossless and near-lossless is supported |
| Apple MJPEG-B |
| X |
|
| Sunplus MJPEG |
| X | fourcc: SP5X |
| DV | X | X |
|
| HuffYUV | X | X |
|
| FFmpeg Video 1 | X | X | experimental lossless codec (fourcc: FFV1) |
| FFmpeg Snow | X | X | experimental wavelet codec (fourcc: SNOW) |
| Asus v1 | X | X | fourcc: ASV1 |
| Asus v2 | X | X | fourcc: ASV2 |
| Creative YUV |
| X | fourcc: CYUV |
| Sorenson Video 1 | X | X | fourcc: SVQ1 |
| Sorenson Video 3 |
| X | fourcc: SVQ3 |
| On2 VP3 |
| X | still experimental |
| On2 VP5 |
| X | fourcc: VP50 |
| On2 VP6 |
| X | fourcc: VP60,VP61,VP62 |
| Theora | X | X | still experimental |
| Intel Indeo 3 |
| X |
|
| FLV | X | X | Sorenson H.263 used in Flash |
| Flash Screen Video | X | X | fourcc: FSV1 |
| ATI VCR1 |
| X | fourcc: VCR1 |
| ATI VCR2 |
| X | fourcc: VCR2 |
| Cirrus Logic AccuPak |
| X | fourcc: CLJR |
| 4X Video |
| X | Used in certain computer games. |
| Sony Playstation MDEC |
| X |
|
| Id RoQ | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
| Xan/WC3 |
| X | Used in Wing Commander III .MVE files. |
| Interplay Video |
| X | Used in Interplay .MVE files. |
| Apple Animation | X | X | fourcc: 'rle ' |
| Apple Graphics |
| X | fourcc: 'smc ' |
| Apple Video |
| X | fourcc: rpza |
| Apple QuickDraw |
| X | fourcc: qdrw |
| Cinepak |
| X |
|
| Microsoft RLE |
| X |
|
| Microsoft Video-1 |
| X |
|
| Westwood VQA |
| X |
|
| Id Cinematic Video |
| X | Used in Quake II. |
| Planar RGB |
| X | fourcc: 8BPS |
| FLIC video |
| X |
|
| Duck TrueMotion v1 |
| X | fourcc: DUCK |
| Duck TrueMotion v2 |
| X | fourcc: TM20 |
| VMD Video |
| X | Used in Sierra VMD files. |
| MSZH |
| X | Part of LCL |
| ZLIB | X | X | Part of LCL, encoder experimental |
| TechSmith Camtasia |
| X | fourcc: TSCC |
| IBM Ultimotion |
| X | fourcc: ULTI |
| Miro VideoXL |
| X | fourcc: VIXL |
| QPEG |
| X | fourccs: QPEG, Q1.0, Q1.1 |
| LOCO |
| X |
|
| Winnov WNV1 |
| X |
|
| Autodesk Animator Studio Codec |
| X | fourcc: AASC |
| Fraps FPS1 |
| X |
|
| CamStudio |
| X | fourcc: CSCD |
| American Laser Games Video |
| X | Used in games like Mad Dog McCree |
| ZMBV | X | X | Encoder works only on PAL8 |
| AVS Video |
| X | Video encoding used by the Creature Shock game. |
| Smacker Video |
| X | Video encoding used in Smacker. |
| RTjpeg |
| X | Video encoding used in NuppelVideo files. |
| KMVC |
| X | Codec used in Worms games. |
| VMware Video |
| X | Codec used in videos captured by VMware. |
| Cin Video |
| X | Codec used in Delphine Software games. |
| Tiertex Seq Video |
| X | Codec used in DOS CDROM FlashBack game. |
| DXA Video |
| X | Codec originally used in Feeble Files game. |
| AVID DNxHD | X | X | aka SMPTE VC3 |
| C93 Video |
| X | Codec used in Cyberia game. |
| THP |
| X | Used on the Nintendo GameCube. |
| Bethsoft VID |
| X | Used in some games from Bethesda Softworks. |
| Renderware TXD |
| X | Texture dictionaries used by the Renderware Engine. |
| AMV |
| X | Used in Chinese MP3 players. |
| Mimic |
| X | Used in MSN Messenger Webcam streams. |
4.音频codec
| Supported Codec | Encoding | Decoding | Comments |
| MPEG audio layer 2 | IX | IX |
|
| MPEG audio layer 1/3 | X | IX | MP3 encoding is supported through the external library LAME. |
| AC3 | IX | IX | liba52 is used internally for decoding. |
| Vorbis | X | X |
|
| WMA V1/V2 | X | X |
|
| AAC | X | X | Supported through the external library libfaac/libfaad. |
| Microsoft ADPCM | X | X |
|
| AMV IMA ADPCM |
| X | Used in AMV files |
| MS IMA ADPCM | X | X |
|
| QT IMA ADPCM | X | X |
|
| 4X IMA ADPCM |
| X |
|
| G.726 ADPCM | X | X |
|
| Duck DK3 IMA ADPCM |
| X | Used in some Sega Saturn console games. |
| Duck DK4 IMA ADPCM |
| X | Used in some Sega Saturn console games. |
| Westwood Studios IMA ADPCM |
| X | Used in Westwood Studios games like Command and Conquer. |
| SMJPEG IMA ADPCM |
| X | Used in certain Loki game ports. |
| CD-ROM XA ADPCM |
| X |
|
| CRI ADX ADPCM | X | X | Used in Sega Dreamcast games. |
| Electronic Arts ADPCM |
| X | Used in various EA titles. |
| Creative ADPCM |
| X | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
| THP ADPCM |
| X | Used on the Nintendo GameCube. |
| RA144 |
| X | Real 14400 bit/s codec |
| RA288 |
| X | Real 28800 bit/s codec |
| RADnet | X | IX | Real low bitrate AC3 codec, liba52 is used for decoding. |
| AMR-NB | X | X | Supported through an external library. |
| AMR-WB | X | X | Supported through an external library. |
| DV audio |
| X |
|
| Id RoQ DPCM | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
| Interplay MVE DPCM |
| X | Used in various Interplay computer games. |
| Xan DPCM |
| X | Used in Origin's Wing Commander IV AVI files. |
| Sierra Online DPCM |
| X | Used in Sierra Online game audio files. |
| Apple MACE 3 |
| X |
|
| Apple MACE 6 |
| X |
|
| FLAC lossless audio | X | X |
|
| Shorten lossless audio |
| X |
|
| Apple lossless audio |
| X | QuickTime fourcc 'alac' |
| FFmpeg Sonic | X | X | experimental lossy/lossless codec |
| Qdesign QDM2 |
| X | there are still some distortions |
| Real COOK |
| X | All versions except 5.1 are supported |
| DSP Group TrueSpeech |
| X |
|
| True Audio (TTA) |
| X |
|
| Smacker Audio |
| X |
|
| WavPack Audio |
| X |
|
| Cin Audio |
| X | Codec used in Delphine Software games. |
| Intel Music Coder |
| X |
|
| Musepack |
| X | SV7 and SV8 are supported |
| DT$ Coherent Audio |
| X |
|
| ATRAC 3 |
| X |
|
| Monkey's Audio |
| X | Only versions 3.97-3.99 are supported |
| Nellymoser ASAO |
| X |
|
| 8SVX Audio |
| X |