import turtle
from turtle import *
from random import randrange
from time import sleep
import pygame
snake = [[0,0],[10,0],[20,0],[30,0],[40,0],[50,0]]
apple_x = randrange(-20,18)*10
apple_y = randrange(-19,19)*10
aim_x = 10
aim_y = 0
def square(x,y,size,color_name):
up()
goto(x,y)
down()
# 设置颜色
color(color_name)
# 填充
begin_fill()
forward(size)
left(90)
forward(size)
left(90)
forward(size)
left(90)
forward(size)
left(90)
end_fill()
def change(x,y):
global aim_x,aim_y
aim_x = x
aim_y = y
def inside_snake():
for i in range(len(snake)-1):
if snake[i][0] == snake[-1][0] and snake[i][1] == snake[-1][1]:
# 蛇咬住自己
return True
return False
def inside_map():
if -200 <= snake[-1][0] <= 180 and -190 <= snake[-1][1] <= 190:
# 没出界
return True
else:
return False
def sound1(): # 播放吃食物音效
file1 = r' 吃食物音效 .mp3'
# 初始化混音器模块
pygame.mixer.init()
# 创建声音对象
track = pygame.mixer.Sound(file1)
# 播放
track.play()
def sound2(): # 播放蛇 over 音效
file2 = r' 贪吃蛇挂了 .mp3'
pygame.mixer.init()
track = pygame.mixer.Sound(file2)
track.play()
pygame.mixer.init()
file = r' 贪吃蛇大作战背景音乐 .mp3'
pygame.mixer.music.load(file)
pygame.mixer.music.play(-1)
def gameLoop():
global apple_x,apple_y,snake,aim_x,aim_y
snake.append([snake[-1][0]+aim_x,snake[-1][1]+aim_y])
if snake[-1][0] != apple_x or snake[-1][1] != apple_y:
snake.pop(0)
else:
# 迟到食物
sound1() # 播放音效
# 更新食物位置
apple_x = randrange(-20, 18)*10
apple_y = 外汇跟单gendan5.comrandrange(-19, 19)*10
# 出界或者蛇咬住自己 , 结束
if (not inside_map()) or inside_snake():
square(snake[-1][0],snake[-1][1],10,"red")
update()
# 播放游戏结束音效
sound2()
# 等待两秒重开
sleep(2)
snake = [[0, 0], [10, 0], [20, 0], [30, 0], [40, 0], [50, 0]]
apple_x = randrange(-20, 18)*10
apple_y = randrange(-19, 19)*10
aim_x = 10
aim_y = 0
clear()
square(-210, -200, 410, "black")
square(-200, -190, 390, "white")
square(apple_x, apple_y, 10, "red")
for i in range(len(snake)):
square(snake[i][0],snake[i][1],10,"black")
# 更新
update()
# 过 130ms 再次执行 gameLoop
ontimer(gameLoop,130)
# 画布
turtle.setup(420, 420, 0, 0)
hideturtle()
# 隐藏绘图,直接显示绘画效果
tracer(False)
# 监视键盘和鼠标操作
listen()
# 右手操控
onkey(lambda: change(0,10), "Up")
onkey(lambda: change(0,-10), 'Down')
onkey(lambda: change(10,0), 'Right')
onkey(lambda: change(-10,0), 'Left')
# 左手操控
onkey(lambda: change(0,10), "w")
onkey(lambda: change(0,-10), 's')
onkey(lambda: change(10,0), 'd')
onkey(lambda: change(-10,0), 'a')
sleep(3)
gameLoop()
done()