stepn跑鞋链游系统开发成熟技术代码方案(全合约)

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  GameFi项目包含五大关键要素:


  1.区块链网络:GameFi的基础设施一般为公链。目前链游采用的主流链包括BSC(币安智能链)、Ronin(AxieInfinity自研链)、WAX(专注链游与NFT)和Polygon(以太坊原生Layer2)。


  2.游戏玩法与模式:目前GameFi的设计普遍较简单,I8O量化2857交易8624系统开发以土地模拟经营、卡牌对战、moba为主。


  3.游戏通证:通证体系一般分为单通证与多通证模式:(1)单通证:游戏中所有的支出收益均采用同一种货币;(2)多通证:游戏经济活动采用多种代币运行


  4.经济模型:经济模型是GameFi的核心


  一、Unity关卡


  Unity使用过程中关卡加载和卸载是大多数三维引擎都要提供的基本功能。


  因为关卡切换在游戏中非常常用。


  在之前的版本中Unity的关卡切换使用的是:


  Application.loadedLevel();


  看看Application类,此时这个类的功能比较繁杂,比较多。只看与关卡相关的:


  [Obsolete("Use SceneManager.LoadScene")]


  public static void LoadLevel(string name);


  [Obsolete("Use SceneManager.LoadScene")]


  public static void LoadLevel(int index);


  [Obsolete("Use SceneManager.LoadScene")]


  public static void LoadLevelAdditive(string name);


  [Obsolete("Use SceneManager.LoadScene")]


  public static void LoadLevelAdditive(int index);


  //


  //摘要:


  /////


  //Unloads all GameObject associated with the given scene.Note that assets are


  //currently not unloaded,in order to free up asset memory call Resources.UnloadAllUnusedAssets.


  /////


  //


  //参数:


  //index:


  //Index of the scene in the PlayerSettings to unload.


  //


  //scenePath:


  //Name of the scene to Unload.


  //


  //返回结果:


  /////


  //Return true if the scene is unloaded.


  /////


  [Obsolete("Use SceneManager.UnloadScene")]


  public static bool UnloadLevel(string scenePath);


  //


  //摘要:


  /////


  //Unloads all GameObject associated with the given scene.Note that assets are


  //currently not unloaded,in order to free up asset memory call Resources.UnloadAllUnusedAssets.


  /////


  //


  //参数:


  //index:


  //Index of the scene in the PlayerSettings to unload.


  //


  //scenePath:


  //Name of the scene to Unload.


  //


  //返回结果:


  /////


  //Return true if the scene is unloaded.


  /////


  [Obsolete("Use SceneManager.UnloadScene")]


  public static bool UnloadLevel(int index);


  二、Untiy的SceneManager类


  #region程序集UnityEngine,Version=0.0.0.0,Culture=neutral,PublicKeyToken=null


  //H:UnityUnityProjectShiftLevelsLibraryUnityAssembliesUnityEngine.dll


  #endregion


  using UnityEngine.Internal;


  namespace UnityEngine.SceneManagement


  {


  //


  //摘要:


  /////


  //Scene management at run-time.


  /////


  public class SceneManager


  {


  public SceneManager();


  public static int sceneCount{get;}


  //


  public static int sceneCountInBuildSettings{get;}


  public static Scene GetActiveScene();


  public static Scene[]GetAllScenes();


  //参数:


  //index:


  //Index of the scene to get.Index must be greater than or equal to 0 and less


  //than SceneManager.sceneCount.


  public static Scene GetSceneAt(int index);


  //返回结果:


  /////


  //The scene if found or an invalid scene if not.


  /////


  public static Scene GetSceneByName(string name);


  //Searches all scenes added to the SceneManager for a scene that has the given


  //asset path.


  /////


  //


  //参数:


  //scenePath:


  //Path of the scene.Should be relative to the project folder.Like:"AssetsMyScenesMyScene.unity".


  public static Scene GetSceneByPath(string scenePath);


  [ExcludeFromDocs]


  public static void LoadScene(int sceneBuildIndex);


  [ExcludeFromDocs]


  public static void LoadScene(string sceneName);


  //参数:


  //sceneName:


  //Name of the scene to load.


  //


  //sceneBuildIndex:


  //Index of the scene in the Build Settings to load.


  //


  //mode:


  //Allows you to specify whether or not to load the scene additively.See SceneManagement.LoadSceneMode


  //for more information about the options.


  public static void LoadScene(int sceneBuildIndex,[DefaultValue("LoadSceneMode.Single")]LoadSceneMode mode);


  //参数:


  //sceneName:


  //Name of the scene to load.


  //


  //sceneBuildIndex:


  //Index of the scene in the Build Settings to load.


  //


  //mode:


  //Allows you to specify whether or not to load the scene additively.See SceneManagement.LoadSceneMode


  //for more information about the options.


  public static void LoadScene(string sceneName,[DefaultValue("LoadSceneMode.Single")]LoadSceneMode mode);


  [ExcludeFromDocs]


  public static AsyncOperation LoadSceneAsync(int sceneBuildIndex);


  [ExcludeFromDocs]


  public static AsyncOperation LoadSceneAsync(string sceneName);


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